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Daily 1st


"It is like a mix of Cookie Clicker and Fallout Shelter. It may sound like a strange combination but it works extremely well!"



Released: 14th October 2016
Development Cycle: 11 weeks
Genre(s): Management, Idle

I actually had a lot of fun smashing together Super Idle Imagination, so I decided to see if I could expand on the foundations of it a bit more and include some light management options. I worked on Hero Agency in the spare time I had between bigger projects, so it took quite a long time to build in the end. My favourite feature is probably the randomly generated heroes across the three available classes. Programming isn't my strongest point so I was happy to get that working bug-free!


Art, Programming, Writing: Chaz Carter
Music: Nick Short