![Features](images/games/features_banner.png)
![](images/games/achievements_icon.png)
![](images/games/games_saves_icon.png)
![](images/games/editor_icon.png)
![Accolades](images/games/accolades_banner.png)
![](images/flash_games/frontpage_award.png) |
Frontpage |
"The art is smooth, the gameplay is solid, and the idea behind the game is fresh.
EmperorDogbutt |
![Info](images/games/info_banner.png)
Released: 28th June 2014
Development Cycle: 18 days
Genre(s): Puzzle
![](images/games/divider.png)
I had the idea for a puzzle game with spinning levels for a while and after making a few prototypes of my own, teamed up with Peter who put together the engine and fully functioning level editor in about a week. I spent the rest of the development time making levels in the editor and trying to get the best scores to bake into the game. I had square eyes by the end of it, but for a quick, fun game, I'm pleased with the result.
![Team](images/games/team_banner.png)
Art, Design: Chaz Carter
Programming: Peter Kohlberger |