I wanted to add some cinematic flair to the relatively stale puzzles/physics genre, so for Bobby Da Arrow we implemented a timing mechanic to add a bit of strategy, and some RPG-style elements such as new weapon unlocks and in-game dialogue. The game is set in the same universe as one of my older games (Azriel: Quest For The Skyharbor), and Bobby's king, Azriel, is the titular lead character from that game.
"'Bobby's Wee-Wee is multi-coloured' Literally, What the F*ck?"