I had the idea for a puzzle game with spinning levels for a while and after making a few prototypes of my own, teamed up with Peter who put together the engine and fully functioning level editor in about a week. I spent the rest of the development time making levels in the editor and trying to get the best scores to bake into the game. I had square eyes by the end of it, but for a quick, fun game, I'm pleased with the result.
"The art is smooth, the gameplay is solid, and the idea behind the game is fresh."