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From a pool of 4,959 entries

Fun: 3rd
Innovation: 68th
Theme: 99th
Graphics: 51st
Audio: 33rd
Humour: 20th
Mood: 86th


GDWC 2020 Weekly Vote Nominee


"Honestly the best game I have seen from this jam so far. Super polished and really well done. I really liked the concept and the gameplay was just amazing[...]"



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Released: 20th April 2020
Development Cycle: 72 Hours

I made Don't Kill Death (Or Die Trying) in under 72 hours for the 46th edition of the Ludum Dare game jam, which is the longest running game development competition in existence. It was my first ever game jam and during the pandemic lockdown, I learnt as much as I could about GameMaker. I wanted to challenge myself by completing something, and what better way than by entering a game jam!

The game is ranked across 8 categories by the other participants of the jam, and therefore judged by a jury of one's peers. LD46 saw a record number of entries (4,959 to be precise) this time around, so it was a daunting time to enter for the first time!

Thankfully I placed 6th overall and I picked up 3rd place in the 'fun' category. I am really pleased with these results. I am extremely thankful to everyone who played, rated and supported the game in some way; it's fair to say that the LD community is amazing and I will be entering the competition again for sure in the future.

I had the idea for this character for a while and so I'm happy I finally got to get Soulvester out in to the world. He has since become something of a mascot for me!

Big thanks to my brother who came to my apartment at 2am just a few hours before the deadline to record some voice acting lines for the game. I think it was a nice last minute addition.